Rpg Prototype
A downloadable game
RPG Prototype โ Infinite Grid System
๐งช A solo-developed systems RPG focused on world simulation, persistence, and modular design.
๐ Overview
This project is a work-in-progress RPG prototype built over a week as a technical demonstration of core game systems. It is not a complete game, but a scalable foundation designed for further development into a full-featured role-playing experience.
The goal was to rapidly prototype a set of fundamental systems—such as world persistence, character state management, and spatial simulation—while maintaining code modularity and extensibility.
๐ง Features
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๐ Infinite World Grid
The playable space exists on a toroidal (wraparound) grid, meaning the world loops seamlessly in all directions. This creates a sense of boundlessness without consuming memory or requiring massive terrain data. -
๐ง Character Creation
A basic character creation screen allows players to define starting attributes. This information persists between sessions and is used to drive later mechanics like combat, dialogue, and stat-checks. -
๐พ Save/Load System
Character stats and spatial position are stored and reloaded using external files. This ensures state persistence between play sessions and lays the groundwork for quest flags, inventory, and other game data. -
๐ฑ๏ธ UI-Driven Event System
Players interact with the game through a simple user interface, demonstrating event handling, menu logic, and visual feedback systems. -
๐งฉ Modular Structure
Code is written with extensibility in mind, making it easy to add inventory systems, NPCs, combat, or dialogue trees in future iterations.
๐น Demo Video
โถ๏ธ Watch the gameplay demo on YouTube
๐ ๏ธ Technology
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Language: Python
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Framework: Pygame
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Tools: VSCode, GitHub
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Development Time: ~1 week (initial prototype)
๐ฑ Future Features (Planned)
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๐ฏ Turn-based tactical combat
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๐ Inventory and equipment system
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๐ง Basic AI behaviors (roaming, fleeing, interacting)
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๐ฃ๏ธ Dialogue engine with branching choices
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๐ช Procedural resource/loot generation
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๐ Quest system and flags
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๐๏ธ Modular world chunks and local regions
๐ Source Code
The full codebase is available here:
๐ View GitHub Repository
๐ Notes from the Developer
This project represents my approach to building interactive systems from the ground up, focusing on architecture first and features second. My intent is to show employers or collaborators that I can think through systems logically, solve real implementation problems, and structure code for long-term expansion.
If you're curious about the internal structure or want to collaborate, feel free to reach out via GitHub or Itch!
Updated | 3 days ago |
Published | 8 days ago |
Status | Prototype |
Author | TechnologyN3rd |
Genre | Role Playing, Simulation |
Tags | 2D, Godot, Prototype |
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