A downloadable game

Download NowName your own price

RPG Prototype โ€“ Infinite Grid System

๐Ÿงช A solo-developed systems RPG focused on world simulation, persistence, and modular design.

๐Ÿ” Overview

This project is a work-in-progress RPG prototype built over a week as a technical demonstration of core game systems. It is not a complete game, but a scalable foundation designed for further development into a full-featured role-playing experience.

The goal was to rapidly prototype a set of fundamental systems—such as world persistence, character state management, and spatial simulation—while maintaining code modularity and extensibility.

๐Ÿง  Features

  • ๐ŸŒ€ Infinite World Grid
    The playable space exists on a toroidal (wraparound) grid, meaning the world loops seamlessly in all directions. This creates a sense of boundlessness without consuming memory or requiring massive terrain data.

  • ๐Ÿง Character Creation
    A basic character creation screen allows players to define starting attributes. This information persists between sessions and is used to drive later mechanics like combat, dialogue, and stat-checks.

  • ๐Ÿ’พ Save/Load System
    Character stats and spatial position are stored and reloaded using external files. This ensures state persistence between play sessions and lays the groundwork for quest flags, inventory, and other game data.

  • ๐Ÿ–ฑ๏ธ UI-Driven Event System
    Players interact with the game through a simple user interface, demonstrating event handling, menu logic, and visual feedback systems.

  • ๐Ÿงฉ Modular Structure
    Code is written with extensibility in mind, making it easy to add inventory systems, NPCs, combat, or dialogue trees in future iterations.

๐Ÿ“น Demo Video

โ–ถ๏ธ Watch the gameplay demo on YouTube

๐Ÿ› ๏ธ Technology

  • Language: Python

  • Framework: Pygame

  • Tools: VSCode, GitHub

  • Development Time: ~1 week (initial prototype)

๐ŸŒฑ Future Features (Planned)

  • ๐ŸŽฏ Turn-based tactical combat

  • ๐ŸŽ’ Inventory and equipment system

  • ๐Ÿง  Basic AI behaviors (roaming, fleeing, interacting)

  • ๐Ÿ—ฃ๏ธ Dialogue engine with branching choices

  • ๐Ÿช“ Procedural resource/loot generation

  • ๐Ÿ“œ Quest system and flags

  • ๐Ÿ˜๏ธ Modular world chunks and local regions

๐Ÿ“‚ Source Code

The full codebase is available here:
๐Ÿ”— View GitHub Repository

๐Ÿ“Œ Notes from the Developer

This project represents my approach to building interactive systems from the ground up, focusing on architecture first and features second. My intent is to show employers or collaborators that I can think through systems logically, solve real implementation problems, and structure code for long-term expansion.

If you're curious about the internal structure or want to collaborate, feel free to reach out via GitHub or Itch!

Updated 3 days ago
Published 8 days ago
StatusPrototype
AuthorTechnologyN3rd
GenreRole Playing, Simulation
Tags2D, Godot, Prototype

Download

Download NowName your own price

Click download now to get access to the following files:

RPG_Prototype.zip 68 MB

Leave a comment

Log in with itch.io to leave a comment.